![]() It would be nice to see a new story-focused title with never-before-seen characters from their first and second party studios, and Retro carries enough clout to do just that.īut if the Donkey Kong Country revivalists must work on Nintendo legacy franchises only, then there are a lot of other titles that have seen less love than Metroid over the years (and that’s saying something, because Samus hasn’t starred in her own home console adventure since 2010’s Other M). In fact, when it comes to solo experiences, the last new property Nintendo made was Pikmin, which released in 2001 (with the third entry dropping in 2013). Splatoon 2 really gave fans more of a single player experience over the original, but it's still a multiplayer focused game. Sure, The Legend of Zelda: Breath of The Wild and Super Mario Odyssey were game changers for their respective franchises, but they’re still Zelda and Mario games. In fact, when it comes to a single-player focused experience, Nintendo has been a little light on wholly original titles. Heading into the Switch’s launch period, Nintendo began a renewed focus on new, original titles, and the results brought interesting experiences like Splatoon on the Wii U, and Arms - but there’s room for a lot more. PREVIOUSLY: CRAZY THINGS ABOUT METROID ONLY SUPERFANS KNOW The third Metroid Prime game came out in 2007, the same year that Halo 3 came out, and it was impossible not to make comparisons. We get it, the early 2000s were a different time, and really, the series was more about exploration than the shooting mechanics, but Halo came out a year prior and showed the world how to fill an alien with lead, and we haven’t looked back since. Look, we love Metroid here at TheGamer, and the Prime Trilogy is some of the finest gaming we’ve ever experienced, but we need to address the elephant in the room - the combat could be better. Where they can come in and make a real impact on the series is the combat. Whether it’s 2010's bloody beat ‘em up Mad World, or the more “E for Everyone” Wonderful 101, or the resurrected Bayonetta franchise, Platinum Games has a history of making some memorable experience on Nintendo consoles (yeah, Star Fox: Zero happened, but pobody's nerfect). Known for their high-octane action, smooth combat, and over-the-top presentation, Platinum has a lot of experience working with Nintendo, for better or worse. We just can’t help but think it’s time to pass the torch to another studio who can revolutionize the franchise the same way Retro did all the way back in 2002. Still, the series itself was great, and no one will argue with the sheer brilliance of each game's design, animation, and overall package. ![]() However, much like the games that jumped into the third dimension in the Nintendo 64/PlayStation 1 generation, Prime did tread on familiar, Super Nintendo-y ground. While it was something that pretty much every legacy series went through a generation prior, for Metroid, it was new. It took Samus Aran out of the 2D field and put her in a 3D environment for the very first time. When Metroid Prime hit the GameCube, it changed everything for the franchise. PREVIOUSLY: NINTENDO SCRAPS DEVELOPMENT ON METROID PRIME 4, STARTS OVER WITH RETRO STUDIOS ON BOARD You can see the finer points of the interview below.Metroid Prime 4 has been delayed, with development being handed to Retro Studios, the studio that brought the franchise to modern audiences - but it’s time Retro moves on from that series. Tozour talked about Metroid Prime 2 and 3, along with the cancelled Project X. The Kiwi Talkz podcast is back once again with another heaping helping of Metroid talk, this time coming from former Retro dev, Paul Tozour.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |