![]() Although they may feel disappointed for a short time, loss brings the push for perseverance. On the other hand, the emotion of loss is also a source of motivation. Because rewards in real life offer these feelings, players are motivated by the feeling of winning when playing a casual game. These successes can involve moving to a new level or even winning the game. The emotion of progression and accomplishment that comes with success in the game is one of the best feelings a player can achieve. That’s why most players choose to play casual games when they feel bored or stressed. ![]() The relationship between the player and emotionsįor most players, the gaming experience is associated with positive emotions and a sense of progression. To create video games that meet these experiences, game developers need to consider a few key factors. Games offer a variety of features that create fun experiences, including the storyline, skill-building, the motivating effects of winning and losing, or gameplay offered by a particular genre (e.g., solving puzzles, role-playing). In addition, the rich social environment of online video games offers a multitude of social, identity, and experiential benefits. Video games are an important aspect of players’ lives, offering meaning, pleasure, and growth. Monster Tales – Example Casual Game from the Starloop Studios portfolio The casual gaming experience
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